Halo: Reach. What to expect.

As September 14th draws ever closer, more and more details about Halo: Reach are being revealed ever week. Here is a quick look of what has been announced, and leaked, for Halo: Reach.

We will start off with one of the biggest improvements on Halo 3, Forge World. In Halo 3 Bungie added a mode called Forge to allow players to edit maps. This tool was intended so that people could edit weapon spawns and block off entrances on maps like Valhalla and The Pit but then with the following map packs that were released the maps Foundry and Sandbox were released. These allowed players to create practically any map they could imagine, and even artwork known as ForgeArt. Now in Halo: Reach, Bungie have decided to make that process easier as in the Halo 3 version the controls were rather clunky and you would spend hours to create a map. Now in Forge World they have added features to make the process easier, such as different physics settings for pieces and coordinate movement for the blocks. They have included over 150 different pieces for you to create maps with. Now why is it called Forge World I here you ask. Well the area they are incorporating Forge into is literally the size of about 8 maps, and according to Bungie would take a few minutes to cross in a Falcon.

A lot of Halo fans will remember the Firefight mode that was introduced in Halo 3: ODST. Well that’s back too. And like Forge it’s been improved. This time around they have gave your more settings so that Firefight is much more customisable. Firefight now also has Matchmaking settings, incorporated all the settings for Matchmaking you’ve seen already, this means that Firefight may not be quite as short lived as in ODST since you can now always find people to play with. The last addition to Firefight, which is quite a biggy, is the addition of Firefight Verses. Bungie are now giving you the ability to play alongside the covenant in a verses firefight mode that places you as Elites, helping all your Grunt and Brute buddies to defeat the Spartans. TheSpartans have lives and the Elites don’t, and once the Elites have successfully gotten rid of all of the Spartans lives and finished them off, the two teams of players swap over and it all starts again. Assumingly this means the team that gain the most points as Spartans wins.

Here is the extent of customisation available

Recently some people managed to download a copy of Halo: Reach. These bad people have since been leaking information about the game onto Youtube. We have learned from them that Campaign now has Matchmaking, Forge can still be used in normal maps outside of Forge World, got to see some new Firefight maps and Learned more about the customisation in Reach, which we have already been told will be incorporated into Noble-6’s appearance in campaign. Basically these hackers have revealed stuff that people may have been asking but not getting any answers from Bungie about.

That about sums up the main bits of what we now know at the time of writing this article. I hope it’s helped if anyone is in the undecided about whether to preorder what looks to be a fantastic game.


About Nick Duggan
I'm 19 an I study Computer Games Design at Staffordshire University. I'm a video gamer and also a Yu-Gi-Oh! collector/player. Twitter: @30DiedOnMars

2 Responses to Halo: Reach. What to expect.

  1. Scott says:


    I love your blog, I just stumbled upon it and I will keep on reading. I just wanted to let you and all of your readers know that I run a gaming website. On this website I upload game trailers and produce my own content, one show is called “Gaming With Scott”. I hope you check it out, you can even start a blog on my website if you want. Anyway, keep on blogging.

    P.S – It’s e-mayham.com if you want to check it out.

  2. @Scott Thanks for the support! I’m currently proposing to give the team, especially Nick (no offence), a long English lesson. Posts need better grammar, we know. But, right now, we both acknowledge that Nick’s article, as is, is brilliant.

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