Review: Sonic Colours

Sonic has had quite a rough past few years for most people. While games like Sonic Unleashed gave a big breath of fresh air for fans, bringing back what they grew up with, add-ons like the Werehog were very much frowned upon for most people. Sonic Colours seems to be a case of deja-vu, but for most fans, good deja-vu of the Sonic stages of Sonic Unleashed. But does it live up to the unexpected hype?

Article Submitted by Marcus Lywood (@MLGamer185).

Story:

Dr Eggman has finally created his massive amusement park in space, Sonic and Tails go to it and soon find out there is more to it than that. They meet a Wisp (which I’ll get onto later on) called Yacker, who speaks in his native language with Tails translates with his computer. The story isn’t a priority, like most Sonic games, but it is surprisingly good if you do wish to follow. It seems to follow the Sonic Unleashed story of being similar to a Saturday morning cartoon. In fact, there are many points in the cutscenes, such as Sonic breaking the fourth wall. As for the voice acting, both Roger Craig Smith and Kate Higgins both excel in their debut and really provide a professional job in voicing their characters.

Graphics:

It’s just a shame that this is exclusive to the Wii, because A) It looks outstanding and B) It’d look even more outstanding in high-definition. This game really does rival Super Mario Galaxy on the graphical front. In some ways, Sonic Colours blooms in bright colours at super fast speeds, with others being a surprising level of detail for the console. If you thought that the Wii’s graphics were pitiful on release, then I’d recommend you take a look at this game.

Gameplay:

Gameplay is very similar to that of Sonic Unleashed, minus the Werehog. You can use the Wii remote and Nunchuck, Gamecube controller and Classic controller. I mainly stuck with the Gamecube controller, but if you have to use the Wii remote and Nunchuck, you won’t be disappointed. The new feature in this game are the Wisps, which can do anything from make you zoom across the level as a laser, or chomp up pretty much anything in your path. In short, the game works a treat and, despite a few difficulty spikes, is definitely a breath of fresh air to those that feel Sonic games have taken a 180.

Length vs. Cost:

You have a surprising amount of stuff to do in Sonic Colours. Aside from getting the S-ranks and all the red rings hidden in each level, but you also get 21 Sonic Simulator levels, which are basically short Sonic stages, which when completed, let you play as Super Sonic in the normal stages. The levels do provide a varied degree of challenge, as in, if you’re good at Sonic games, you won’t have much trouble playing through them, but if you are new, you might end up failing a few times early on.

Overall:

Sonic Colours is a good jump-start for the franchise’s ‘revival’. It’s fast, it’s fun and has pretty much no tacky add-ons that fans don’t want. This is just Sonic and a beautiful and fast game environment that is sure to give a smile to those that are skeptical about Sonic games now.

Verdict: Buy it!

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